The solution provides aiming assistance, and also allows you to detect enemy positions and gadgets. The solution can also: - Customize aiming settings for the user - Customize maximum aiming speed - Customize and define aiming points - Tries to calculate ballistics - Search and circle targets in different ways - Sometimes if we can determine numbers by target using some RAM reading algorithms - Search for objects on the ground Aim Assist Enabled - master switch for aim assistance. Vectored Aim - turns the camera toward the selected target. Silent Aim - changes the shot direction while keeping the camera direction unchanged. Movement prediction - leads moving targets using their measured velocity and the age of their displayed position. Spread prediction - compensates for predicted weapon spread when using Vectored Aim. No Spread (Silent Aim) - compensates for predicted single-ray spread, including steady movement on the ground; transitional states may be skipped. At Shoot - also activates aiming while the fire button is held. Visible Only - selects aim points with a clear line of sight. Enemy Only - excludes teammates, including party and clan members. Vertical Aim Speed - separate vertical aiming speed for Vectored Aim. Horizontal Aim Speed - separate horizontal aiming speed for Vectored Aim. FOV - limits the target search angle relative to the current view direction. Draw FOV - displays the aiming field-of-view circle. Target Switch Delay - delay before switching from the current valid target to another. Nearest Coefficient - adjusts how body-part priorities affect aim-point selection. Maximum Distance - limits aiming distance, also respecting the current weapon's range. Ignore Knocked - excludes knocked-down players. Include NPCs - allows aiming at NPCs. Aim Keys - two configurable hold keys for activation. Toggle Key - a separate key for toggling Aim Assist on and off. Hitbox Priority Key - gives greater weight to the selected hitbox priorities while held. Hitbox Priorities - separate priorities for the head, neck, torso, both arms and both legs; unwanted areas can be excluded. Hand Aim Point - adjusts aim points on the final arm bones to improve hit registration. Visuals [Players ESP] Visuals Enabled - master switch for visual features. Enemy Only - displays enemies only; party and clan members are treated as teammates. Box - a 2D box around the player. Box Outline - an additional outline around the box. Skeleton - displays the player's skeleton. Skeleton Thickness - adjusts skeleton line thickness. Maximum Distance - limits player display distance. Maximum Corpse Distance - a separate maximum display distance for dead players. Corpses ESP - displays dead players when model data is available. Nickname - displays the player's nickname. Distance - displays the distance to the player. Held Item - displays the name of the weapon or other item in the player's hands. Aiming at You - a blinking tag above a player who is aiming at you. Reloading Tag - a blinking reload tag beside the held-item name. Role Visibility Colors - separate visible and hidden colors for cops, robbers and civilians. Enemy / Team ESP Colors - separate box, skeleton and label colors for enemies and teammates, including visibility and death states. [Players Glow] Glow - an outline glow around the player model. Glow Intensity - adjusts glow intensity. Glow Radius - adjusts glow width. ENEMY / TEAM - separate enemy and teammate color tabs. Glow State Colors - separate Visible, Invisible, Dead Visible and Dead Invisible colors for each team category. [Players Chams] Chams Mode - choose Disabled, Flat, Material, Flat Pulse or Material Pulse. Flat Chams - a flat color fill on the model. Material Chams - a shaded fill that gives the model's surface depth. Flat Pulse - a flat fill with pulsing model edges. Material Pulse - a shaded material with pulsing model edges. Chams Opacity - adjusts fill opacity. ENEMY / TEAM - separate enemy and teammate color tabs. Chams State Colors - separate Visible, Invisible, Dead Visible and Dead Invisible colors for each team category. Combined Glow / Chams - allows Glow and Chams to be used together. [Projectiles ESP] Projectile ESP - displays grenades in a dedicated Visuals subtab. Show Name - displays grenade names. Grenade Trajectory - displays the path a grenade has already traveled. Throw Preview - displays the game's active throw-preview trajectory, including its collision result. Bullet Tracers - short-lived, fading lines for your own and other players' shots. Grenades Maximum Distance - a separate maximum display distance for grenades. Tracers Maximum Distance - a separate maximum display distance for bullet tracers. [NPC ESP] NPC ESP - displays in-game NPCs. Show Name - displays the NPC's name or type. Show Distance - displays the distance to the NPC. Guards - displays guards with a separate distance limit. Traders - displays traders with a separate distance limit. Bots / Police - displays bots and police with a separate distance limit. Show State - displays available NPC states: idle, suspicious, alerted, preparing a call, calling, hands raised or dead. Cops Call Timer - displays the time remaining while a guard is calling the police. Show Dead - displays dead NPCs. [Objects ESP] Objects ESP - displays world objects. Show Name - displays object labels. Show Distance - displays the distance to objects. Show State - displays available information about contents, charging, availability and object state. Hide Empty - hides objects confirmed to be empty. Bag Contents - displays bag contents with item quantities. Trunk Contents - displays vehicle trunk contents with item quantities. Loot Nodes - displays loot nodes. Cargo - displays cargo. Cash Chargers - displays cash chargers and their state. Cash Nodes - displays cash nodes and their available amounts when data is available. Player Bags - displays player bags, including the owner's name when available. Vehicle Trunks - displays vehicle trunks. Security Panels - displays security panels, their hacking state and the associated alarm state. Doors - displays doors and their state. Safe Doors - displays safe doors, their lock state and transitional states. Containers - displays containers and whether they are empty. Hide Spots - displays hiding spots and whether they are free or occupied. Object Colors - an individual color for each object category. Object Maximum Distances - a separate maximum display distance for each object category. [Items ESP] Items ESP - displays loot items. Show Name - displays item names. Show Distance - displays the distance to items. Item Count - displays item quantities as xN. Hide Empty - hides emptied or looted loot objects. Show Unrated - separately displays items with no identified rarity. Loot Display: By Category - filters loot by item type. Weapons - weapons. Ammo - ammunition. Equipment - equipment. Medicine - medical items. Grenades - grenades. Valuables - valuables. Keys / Tools - keys and tools. Cash - cash. Other - other items. Category Maximum Distances - a separate distance limit for each item type. Loot Display: By Rarity - filters loot by rarity. Common / Uncommon / Rare / Epic / Legendary / Exotic - individual visibility switches for each rarity. Rarity Colors - an individual color for each rarity. Rarity Maximum Distances - a separate distance limit for each rarity. Unrated Maximum Distance - a separate display distance for items with no identified rarity. [Cars ESP] Cars ESP - displays cars. Show Name - displays the car's in-game localized name when available. Show Distance - displays the distance to the car. Maximum Distance - maximum display distance for car ESP. Box Mode - choose None, 2D or 3D. 2D Box - a screen-space box around the car's bounds. 3D Box - a 3D wireframe box based on the car's dimensions and orientation. Owner Filters - separate visibility switches for cars owned by cops, robbers or civilians, and for unowned cars. Shared Vehicle Filters - the selected owner filters also apply to Radar and Game Map. [Bases ESP] Bases ESP - displays available settlement bases without a separate distance limit. Owner - displays the base owner's name. Clan - displays the clan tag and name. Buildings - displays the main building, fence and outbuildings. Building Names - localized building labels when a translation is available. Base State - displays whether the base is locked, under construction or being moved. Distance - displays the distance to the base. Bases List - a separate panel listing bases, owners, distances and raid states. Transparency - adjusts the transparency of base information. Raid State - displays buildings under raid and the raid lock timer. Defense Blocks / Modules - displays defense blocks, installed modules and defense points. Open Doors - displays the number of open doors among the building's known doors. VIP - displays VIP status and remaining time. Workbenches - displays equipment for money laundering, cargo opening and exchange, production, cargo charging and crypto farming. Facility State - displays whether equipment is working or idle, along with timers, cargo quantities and readiness. Money Laundering Info - displays dirty and clean cash amounts, activity and cable status. Storages / Containers - displays how full the base's storages and containers are. Building Loot - displays cargo left in buildings. Facility Contents - displays available item and cargo lists inside equipment. Base Door Warning - warns about unclosed doors at your own base, with distance and a direction indicator; works independently of the main HUD switch. Base Colors - separate colors for your own base, clan bases and other bases. Misc [General / Weapon] Invisible Opacity - adjusts the opacity of hidden ESP objects. No-Recoil - disables weapon recoil. Auto Pistol - fires semi-automatic pistols automatically while the fire button is held. [Triggerbot] Triggerbot - fires automatically when the crosshair is on a valid target. Activation Key - a configurable activation key. Activation Mode - hold, toggle or always active. Settings Mode - use global settings or separate weapon profiles. Weapon Profiles - Global, Pistol, Automatic and Other profiles. Override Global - overrides global settings for the selected weapon group. Hitboxes - selects the head, torso and legs. Reaction Delay - reaction delay before firing. Click Hold - how long the fire button is held down. Click Interval - the interval between button presses. Hitbox Scale - adjusts the size of the area checked for triggering. Maximum Distance - limits the distance to the target. Target Roles - separate switches for cops, robbers and civilians. Enemy Only - excludes teammates, including party and clan members; available in each profile. Visible Only - triggers only on visible targets. Ignore Dead - ignores dead players. Ignore Knocked - ignores knocked-down players. Ignore in Vehicle - ignores players in vehicles. [Radar / Game Map] Radar - a separate on-screen radar. Rotate with Camera - rotates the radar with the camera. Radar Names / Distance - displays names and distances on the radar. Radar Range - radar detection range. Radar Size / Position - radar size and screen position. Radar Opacity - radar opacity. Game Map - adds markers to the game's own maps. Minimap - displays markers on the minimap. Big Map - displays markers on the big map, following its zoom and panning. Map Names / Distance - displays names and distances on the game map. Map Opacity - opacity of game-map markers. Marker Size - adjusts marker size. Look Direction - displays look direction. Marker Outline - outlines markers. Edge Markers - displays target indicators at the map's edge. Marker Categories - players, NPCs, bases, cars and surveillance cameras. Player Role Filters - cops, robbers and civilians. Show Broken Cameras - displays broken surveillance cameras. Show Dead - displays dead characters on the map and radar. Show Teammates - displays teammates, including party and clan members. Category Maximum Distances - separate distance limits for players, NPCs, bases, cars and cameras. Role Colors - separate colors for cops, robbers and civilians. Object Marker Colors - separate colors for NPCs, cars, cameras, bases and unknown targets. Teammate Color - a separate color for teammates. Aiming at You Color - highlights players who are aiming at you. Vehicle Owner Filters - car-owner filters from Cars ESP also apply to the map and radar. [HUD / Warnings] HUD - a movable information panel. Police Approaching - warns about approaching police, showing their count, distance and direction. Police Maximum Distance - limits the range of police warnings. Aiming at You - warns about a player who is aiming at you, showing their name, distance and direction. Pop-up Notifications - pop-up alerts for approaching police and players aiming at you. Base Doors - a separate warning for unclosed house doors, fence gates and garage gates at your own base. Base Door Direction - displays direction, distance and the number of known open doors; works even when HUD is disabled. HUD Offsets - horizontal and vertical widget offsets. HUD Scale - adjusts widget scale. HUD Background - adjusts background opacity. Widget Dragging - drag the HUD and base warning with the mouse while the menu is open. [Player List] Player List - a movable table of players on the server. Distant Players - unloaded players remain listed with their available names and IDs. Column Selection - choose name, clan, role, distance, held item, state and ID columns. Sorting - sorts by distance, name or role. Maximum Rows - sets the maximum number of rows. Role Colors - colors rows by player role. Threat Highlight - highlights players aiming at you in red. Scale / Background - table scale and background opacity. Dragging - drag the table with the mouse while the menu is open. [Battle Mode] Battle Mode - quickly switches to a reduced display for combat. Activation Key - a configurable activation key. Activation Mode - toggle or hold. Auto Enable - activates automatically when someone aims at you or police approach. Auto Disable After - deactivates after a set time once the threat is gone. Skeleton Only - displays players as skeletons only in Battle Mode. Visible Only - displays only visible players in Battle Mode. Limit Distance - a separate player distance limit for Battle Mode. Hide Knocked - hides knocked-down players. Hide Team - hides teammates, including party and clan members. Hide Game Map - hides the map and radar during combat. Hide HUD - hides the HUD during combat. Hide Player List - hides the player list during combat. Hide Glow - disables Glow during combat. Hide Aim FOV - hides the FOV circle during combat. [Free Camera] Free Camera Enabled - allows Free Camera to be used. Toggle Key - independently activates and deactivates the camera; defaults to F7 and does not change the Enabled checkbox. Mouse Look - controls the view with the mouse. WASD Movement - moves the camera with the standard movement keys. Vertical Movement - moves up with Space and down with Ctrl. Speed Boost - speeds up the camera while Shift is held. Movement Speed - adjusts base movement speed. Mouse Sensitivity - adjusts look sensitivity. Boost Multiplier - adjusts the speed-boost multiplier. Player Input Block - blocks normal character controls while Free Camera is active. Camera Restore - restores normal camera and character controls when Free Camera is deactivated. [Overlay / Interface] Screen Protection - hides the overlay from supported screen-capture methods. V-Sync - vertical synchronization for the overlay. FPS No Limit - removes the overlay frame-rate limit. Frame Limit - sets the overlay FPS limit. Distance Unit - selects the units used to display distances. Menu Key - a configurable key for opening the menu. Interface Scale - adjusts interface scale. Interface Colors - adjusts colors for menu borders, text, descriptions, backgrounds and control states. Color Templates - preset color swatches for quick selection. Skin Changer Enabled - master switch for local appearance changes. Weapon Skins - applies compatible skins to the weapon in your hands. Weapon Skin Selection - selects a skin from the list for the current weapon. Clothing Skins - changes the local character's clothing appearance. Male Outfit - a separate selection for the male outfit. Female Outfit - a separate selection for the female outfit. Car Skins - applies compatible materials and appearances to cars. Car Appearance Selection - selects compatible appearances for the current car; your own cars are considered when you are on foot. Compatibility Filter - lists skins compatible with the selected weapon or car. Localized Names - uses in-game names for clothing, skins and cars when localization is available. Default - restores the default appearance. Independent Categories - weapons, clothing and cars can be enabled separately. Client-side Appearance - appearance changes are applied on the client side. IMPORTANT: USE THIS UTILITY IF IT DOES NOT VIOLATE COPYRIGHT. WE DO NOT ATTACK ANY COUNTERACTION MEASURES, ALL COINCIDENCES ARE RANDOM.
Fecurity Lab
The best in-game DLCs.
The solution provides aiming assistance, and also allows you to detect enemy positions and gadgets.
The solution can also:
- Customize aiming settings for the user
- Customize maximum aiming speed
- Customize and define aiming points
- Tries to calculate ballistics
- Search and circle targets in different ways
- Sometimes if we can determine numbers by target using some RAM reading algorithms
- Search for objects on the ground
Aim Assist
Enabled - master switch for aim assistance.
Vectored Aim - turns the camera toward the selected target.
Silent Aim - changes the shot direction while keeping the camera direction unchanged.
Movement prediction - leads moving targets using their measured velocity and the age of their displayed position.
Spread prediction - compensates for predicted weapon spread when using Vectored Aim.
No Spread (Silent Aim) - compensates for predicted single-ray spread, including steady movement on the ground; transitional states may be skipped.
At Shoot - also activates aiming while the fire button is held.
Visible Only - selects aim points with a clear line of sight.
Enemy Only - excludes teammates, including party and clan members.
Vertical Aim Speed - separate vertical aiming speed for Vectored Aim.
Horizontal Aim Speed - separate horizontal aiming speed for Vectored Aim.
FOV - limits the target search angle relative to the current view direction.
Draw FOV - displays the aiming field-of-view circle.
Target Switch Delay - delay before switching from the current valid target to another.
Nearest Coefficient - adjusts how body-part priorities affect aim-point selection.
Maximum Distance - limits aiming distance, also respecting the current weapon's range.
Ignore Knocked - excludes knocked-down players.
Include NPCs - allows aiming at NPCs.
Aim Keys - two configurable hold keys for activation.
Toggle Key - a separate key for toggling Aim Assist on and off.
Hitbox Priority Key - gives greater weight to the selected hitbox priorities while held.
Hitbox Priorities - separate priorities for the head, neck, torso, both arms and both legs; unwanted areas can be excluded.
Hand Aim Point - adjusts aim points on the final arm bones to improve hit registration.
Visuals
[Players ESP]
Visuals Enabled - master switch for visual features.
Enemy Only - displays enemies only; party and clan members are treated as teammates.
Box - a 2D box around the player.
Box Outline - an additional outline around the box.
Skeleton - displays the player's skeleton.
Skeleton Thickness - adjusts skeleton line thickness.
Maximum Distance - limits player display distance.
Maximum Corpse Distance - a separate maximum display distance for dead players.
Corpses ESP - displays dead players when model data is available.
Nickname - displays the player's nickname.
Distance - displays the distance to the player.
Held Item - displays the name of the weapon or other item in the player's hands.
Aiming at You - a blinking tag above a player who is aiming at you.
Reloading Tag - a blinking reload tag beside the held-item name.
Role Visibility Colors - separate visible and hidden colors for cops, robbers and civilians.
Enemy / Team ESP Colors - separate box, skeleton and label colors for enemies and teammates, including visibility and death states.
[Players Glow]
Glow - an outline glow around the player model.
Glow Intensity - adjusts glow intensity.
Glow Radius - adjusts glow width.
ENEMY / TEAM - separate enemy and teammate color tabs.
Glow State Colors - separate Visible, Invisible, Dead Visible and Dead Invisible colors for each team category.
[Players Chams]
Chams Mode - choose Disabled, Flat, Material, Flat Pulse or Material Pulse.
Flat Chams - a flat color fill on the model.
Material Chams - a shaded fill that gives the model's surface depth.
Flat Pulse - a flat fill with pulsing model edges.
Material Pulse - a shaded material with pulsing model edges.
Chams Opacity - adjusts fill opacity.
ENEMY / TEAM - separate enemy and teammate color tabs.
Chams State Colors - separate Visible, Invisible, Dead Visible and Dead Invisible colors for each team category.
Combined Glow / Chams - allows Glow and Chams to be used together.
[Projectiles ESP]
Projectile ESP - displays grenades in a dedicated Visuals subtab.
Show Name - displays grenade names.
Grenade Trajectory - displays the path a grenade has already traveled.
Throw Preview - displays the game's active throw-preview trajectory, including its collision result.
Bullet Tracers - short-lived, fading lines for your own and other players' shots.
Grenades Maximum Distance - a separate maximum display distance for grenades.
Tracers Maximum Distance - a separate maximum display distance for bullet tracers.
[NPC ESP]
NPC ESP - displays in-game NPCs.
Show Name - displays the NPC's name or type.
Show Distance - displays the distance to the NPC.
Guards - displays guards with a separate distance limit.
Traders - displays traders with a separate distance limit.
Bots / Police - displays bots and police with a separate distance limit.
Show State - displays available NPC states: idle, suspicious, alerted, preparing a call, calling, hands raised or dead.
Cops Call Timer - displays the time remaining while a guard is calling the police.
Show Dead - displays dead NPCs.
[Objects ESP]
Objects ESP - displays world objects.
Show Name - displays object labels.
Show Distance - displays the distance to objects.
Show State - displays available information about contents, charging, availability and object state.
Hide Empty - hides objects confirmed to be empty.
Bag Contents - displays bag contents with item quantities.
Trunk Contents - displays vehicle trunk contents with item quantities.
Loot Nodes - displays loot nodes.
Cargo - displays cargo.
Cash Chargers - displays cash chargers and their state.
Cash Nodes - displays cash nodes and their available amounts when data is available.
Player Bags - displays player bags, including the owner's name when available.
Vehicle Trunks - displays vehicle trunks.
Security Panels - displays security panels, their hacking state and the associated alarm state.
Doors - displays doors and their state.
Safe Doors - displays safe doors, their lock state and transitional states.
Containers - displays containers and whether they are empty.
Hide Spots - displays hiding spots and whether they are free or occupied.
Object Colors - an individual color for each object category.
Object Maximum Distances - a separate maximum display distance for each object category.
[Items ESP]
Items ESP - displays loot items.
Show Name - displays item names.
Show Distance - displays the distance to items.
Item Count - displays item quantities as xN.
Hide Empty - hides emptied or looted loot objects.
Show Unrated - separately displays items with no identified rarity.
Loot Display: By Category - filters loot by item type.
Weapons - weapons.
Ammo - ammunition.
Equipment - equipment.
Medicine - medical items.
Grenades - grenades.
Valuables - valuables.
Keys / Tools - keys and tools.
Cash - cash.
Other - other items.
Category Maximum Distances - a separate distance limit for each item type.
Loot Display: By Rarity - filters loot by rarity.
Common / Uncommon / Rare / Epic / Legendary / Exotic - individual visibility switches for each rarity.
Rarity Colors - an individual color for each rarity.
Rarity Maximum Distances - a separate distance limit for each rarity.
Unrated Maximum Distance - a separate display distance for items with no identified rarity.
[Cars ESP]
Cars ESP - displays cars.
Show Name - displays the car's in-game localized name when available.
Show Distance - displays the distance to the car.
Maximum Distance - maximum display distance for car ESP.
Box Mode - choose None, 2D or 3D.
2D Box - a screen-space box around the car's bounds.
3D Box - a 3D wireframe box based on the car's dimensions and orientation.
Owner Filters - separate visibility switches for cars owned by cops, robbers or civilians, and for unowned cars.
Shared Vehicle Filters - the selected owner filters also apply to Radar and Game Map.
[Bases ESP]
Bases ESP - displays available settlement bases without a separate distance limit.
Owner - displays the base owner's name.
Clan - displays the clan tag and name.
Buildings - displays the main building, fence and outbuildings.
Building Names - localized building labels when a translation is available.
Base State - displays whether the base is locked, under construction or being moved.
Distance - displays the distance to the base.
Bases List - a separate panel listing bases, owners, distances and raid states.
Transparency - adjusts the transparency of base information.
Raid State - displays buildings under raid and the raid lock timer.
Defense Blocks / Modules - displays defense blocks, installed modules and defense points.
Open Doors - displays the number of open doors among the building's known doors.
VIP - displays VIP status and remaining time.
Workbenches - displays equipment for money laundering, cargo opening and exchange, production, cargo charging and crypto farming.
Facility State - displays whether equipment is working or idle, along with timers, cargo quantities and readiness.
Money Laundering Info - displays dirty and clean cash amounts, activity and cable status.
Storages / Containers - displays how full the base's storages and containers are.
Building Loot - displays cargo left in buildings.
Facility Contents - displays available item and cargo lists inside equipment.
Base Door Warning - warns about unclosed doors at your own base, with distance and a direction indicator; works independently of the main HUD switch.
Base Colors - separate colors for your own base, clan bases and other bases.
Misc
[General / Weapon]
Invisible Opacity - adjusts the opacity of hidden ESP objects.
No-Recoil - disables weapon recoil.
Auto Pistol - fires semi-automatic pistols automatically while the fire button is held.
[Triggerbot]
Triggerbot - fires automatically when the crosshair is on a valid target.
Activation Key - a configurable activation key.
Activation Mode - hold, toggle or always active.
Settings Mode - use global settings or separate weapon profiles.
Weapon Profiles - Global, Pistol, Automatic and Other profiles.
Override Global - overrides global settings for the selected weapon group.
Hitboxes - selects the head, torso and legs.
Reaction Delay - reaction delay before firing.
Click Hold - how long the fire button is held down.
Click Interval - the interval between button presses.
Hitbox Scale - adjusts the size of the area checked for triggering.
Maximum Distance - limits the distance to the target.
Target Roles - separate switches for cops, robbers and civilians.
Enemy Only - excludes teammates, including party and clan members; available in each profile.
Visible Only - triggers only on visible targets.
Ignore Dead - ignores dead players.
Ignore Knocked - ignores knocked-down players.
Ignore in Vehicle - ignores players in vehicles.
[Radar / Game Map]
Radar - a separate on-screen radar.
Rotate with Camera - rotates the radar with the camera.
Radar Names / Distance - displays names and distances on the radar.
Radar Range - radar detection range.
Radar Size / Position - radar size and screen position.
Radar Opacity - radar opacity.
Game Map - adds markers to the game's own maps.
Minimap - displays markers on the minimap.
Big Map - displays markers on the big map, following its zoom and panning.
Map Names / Distance - displays names and distances on the game map.
Map Opacity - opacity of game-map markers.
Marker Size - adjusts marker size.
Look Direction - displays look direction.
Marker Outline - outlines markers.
Edge Markers - displays target indicators at the map's edge.
Marker Categories - players, NPCs, bases, cars and surveillance cameras.
Player Role Filters - cops, robbers and civilians.
Show Broken Cameras - displays broken surveillance cameras.
Show Dead - displays dead characters on the map and radar.
Show Teammates - displays teammates, including party and clan members.
Category Maximum Distances - separate distance limits for players, NPCs, bases, cars and cameras.
Role Colors - separate colors for cops, robbers and civilians.
Object Marker Colors - separate colors for NPCs, cars, cameras, bases and unknown targets.
Teammate Color - a separate color for teammates.
Aiming at You Color - highlights players who are aiming at you.
Vehicle Owner Filters - car-owner filters from Cars ESP also apply to the map and radar.
[HUD / Warnings]
HUD - a movable information panel.
Police Approaching - warns about approaching police, showing their count, distance and direction.
Police Maximum Distance - limits the range of police warnings.
Aiming at You - warns about a player who is aiming at you, showing their name, distance and direction.
Pop-up Notifications - pop-up alerts for approaching police and players aiming at you.
Base Doors - a separate warning for unclosed house doors, fence gates and garage gates at your own base.
Base Door Direction - displays direction, distance and the number of known open doors; works even when HUD is disabled.
HUD Offsets - horizontal and vertical widget offsets.
HUD Scale - adjusts widget scale.
HUD Background - adjusts background opacity.
Widget Dragging - drag the HUD and base warning with the mouse while the menu is open.
[Player List]
Player List - a movable table of players on the server.
Distant Players - unloaded players remain listed with their available names and IDs.
Column Selection - choose name, clan, role, distance, held item, state and ID columns.
Sorting - sorts by distance, name or role.
Maximum Rows - sets the maximum number of rows.
Role Colors - colors rows by player role.
Threat Highlight - highlights players aiming at you in red.
Scale / Background - table scale and background opacity.
Dragging - drag the table with the mouse while the menu is open.
[Battle Mode]
Battle Mode - quickly switches to a reduced display for combat.
Activation Key - a configurable activation key.
Activation Mode - toggle or hold.
Auto Enable - activates automatically when someone aims at you or police approach.
Auto Disable After - deactivates after a set time once the threat is gone.
Skeleton Only - displays players as skeletons only in Battle Mode.
Visible Only - displays only visible players in Battle Mode.
Limit Distance - a separate player distance limit for Battle Mode.
Hide Knocked - hides knocked-down players.
Hide Team - hides teammates, including party and clan members.
Hide Game Map - hides the map and radar during combat.
Hide HUD - hides the HUD during combat.
Hide Player List - hides the player list during combat.
Hide Glow - disables Glow during combat.
Hide Aim FOV - hides the FOV circle during combat.
[Free Camera]
Free Camera Enabled - allows Free Camera to be used.
Toggle Key - independently activates and deactivates the camera; defaults to F7 and does not change the Enabled checkbox.
Mouse Look - controls the view with the mouse.
WASD Movement - moves the camera with the standard movement keys.
Vertical Movement - moves up with Space and down with Ctrl.
Speed Boost - speeds up the camera while Shift is held.
Movement Speed - adjusts base movement speed.
Mouse Sensitivity - adjusts look sensitivity.
Boost Multiplier - adjusts the speed-boost multiplier.
Player Input Block - blocks normal character controls while Free Camera is active.
Camera Restore - restores normal camera and character controls when Free Camera is deactivated.
[Overlay / Interface]
Screen Protection - hides the overlay from supported screen-capture methods.
V-Sync - vertical synchronization for the overlay.
FPS No Limit - removes the overlay frame-rate limit.
Frame Limit - sets the overlay FPS limit.
Distance Unit - selects the units used to display distances.
Menu Key - a configurable key for opening the menu.
Interface Scale - adjusts interface scale.
Interface Colors - adjusts colors for menu borders, text, descriptions, backgrounds and control states.
Color Templates - preset color swatches for quick selection.
Skin Changer
Enabled - master switch for local appearance changes.
Weapon Skins - applies compatible skins to the weapon in your hands.
Weapon Skin Selection - selects a skin from the list for the current weapon.
Clothing Skins - changes the local character's clothing appearance.
Male Outfit - a separate selection for the male outfit.
Female Outfit - a separate selection for the female outfit.
Car Skins - applies compatible materials and appearances to cars.
Car Appearance Selection - selects compatible appearances for the current car; your own cars are considered when you are on foot.
Compatibility Filter - lists skins compatible with the selected weapon or car.
Localized Names - uses in-game names for clothing, skins and cars when localization is available.
Default - restores the default appearance.
Independent Categories - weapons, clothing and cars can be enabled separately.
Client-side Appearance - appearance changes are applied on the client side.
IMPORTANT:
USE THIS UTILITY IF IT DOES NOT VIOLATE COPYRIGHT.
WE DO NOT ATTACK ANY COUNTERACTION MEASURES, ALL COINCIDENCES ARE RANDOM.
wheres my loader
1
huh
Card without fee + discount at: https://chetos.mx/